Event systems for player-driven narrative

Summary: A random event system can be used to generate player-driven narrative and impact gameplay, adding a level of engagement without the need of art assets or much scripting. It could supplement …

#INeedDiverseGames

#INeedDiverseGames is a hashtag I’m seeing used all over Twitter today. I think most often, it’s being used to serve as the idea that there are too many games today where …

New webhost

My old host’s performance got to be a bit unbearable, so I transferred my domain over to my new host. I’ll be moving the backup of my blog content (what …